nick loz

Digital Artist

Specializing in: Organic and industrial Modeling, Hair-Fur, Texture and Lighting

Software experience listed at the bottom of this page

Download Resume (PDF file)



CG EXPERIENCE:

2009 - VFX Artist for Rednavel Flmworx, inc. 
Once Fallen (Feature)
Duties:
Modeling, Tracking, particles, Animating, Compositing.

2009 - VFX supervisor and CG Generalist for Dead Man’s Bluff (Feature) 
Duties: Design, Modeling, Texturing, Animating, lighting and Rendering


2009 - Look FX, Environment Artist
Tekken (Feature based on the video game)
Duties: Design, Modeling, Texturing, Animating, lighting and Rendering

2009 - CG Generalist at Ring Of Fire
UPS Whiteboard. “Belt Tightening” and Metro PCS “Nessie” (TV Commercials)
Duties: Modeling, Texturing, lighting and Rendering

2008-2009 - Modeler & UV layout at Asylum FX
Duties: Environment and prop modeling, creating VU maps for the texture artists.
Projects worked on: Features: Terminator Salvation, Duplicity, Gentleman Bronco, The Sorcerer’s Apprentice, Gforce. Commercials: Hershey’s Kisses “Off to work we go”

2008 - CG Artist at Ring Of Fire
Duties: Environment modeling,Texture and Lighter - Pink Floyd venue, Nicleback  (Music Video)

2008 - CG Artist (National TV Commercial spots), at Mind Over Eye.
Duties: Environment modeling, texture, lighting, rendering using Mental Ray and After Effects compositing.

2008 - CG Artist at Rocket Studio.
Duties: Automotive modeling, texture, camera layout, lighting, rendering and compositing for Print and internet, Mercedes, Lexus, Infinity, VW.

2008 - CG Artist (TV Commercial), at Ring Of Fire
Duties: 3D Element placement, lighting and rendering. Pre-Comp work. - 5 GM Commercials

2008 - Environment CG Generalist at Uncharted Territory, Sony Columbia - 2012 Director, Roland Emmerich
Duties: Created CG Las Vegas model, Los Angeles streets and Environments.

2008 - Environment Modeler at Ring Of Fire
Duties: Texture and Lighter - Trane 15 and 30 sec Commercial

2008 - CG Artist at Hydrogen Whiskey - Saints Row II Cinematic
Duties: Environment Modeling and Texturing.

2008 - Environment Modeler at Proof - ENI Commercial
Duties: Modeling and Texture for a TV commercial.

2007 - 2008 - CG Artist at Duck Studios - "Toy Story The Musical" - Disney
Duties: Modeler, Texture, Lighter and Rendering.

2007 - Compositing / Rotoscoping at Heartwood Studios - The New Dallas Cowboys Stadium.
Duties: To removal 2 cranes from a video/CG sequence.

2007 - CG Lighting at Threshhold - "Food Fight" animated Feature
Duties: Set up, light and render scenes for compositing.

2007 - live action: Director / Cameraman - CG artist (personal project) Nike spec commercial "Xtreme Golf"
Duties: Pre production storyboards, production Direcing / cimematographer of the live action film shoot and editing.
CG: (San Francisco Mode) - Environment Modeler, Texture, Animation, Lighting and rendering, compositing CG elements to live action.

2007 - Environment Modeler, Texture artist for Powderkeg - "STAR TREK" theme ride
Duties: Design and model, texture the planet Io surface and the Moon surface and Moon Base.

2007 - CG artist for One Rodeo Dr. A hi poly model of Via Rodeo, Beverly Hills for architectural presentation
Duties: Environment Modeler, Texture artist.

2006 - 2007 Environment Modeler at VC Entertainment.
NBA 2K7 and All-Pro Football 2K8, Next Gen Games - 2K SPORTS
Duties: Modeling, Texturing - working with VC proprietary shaders, lighting and building the game on the XBOX 360 Dev Kit for testing.

2005 - Generalist at PLF - Movie title: STAY ALIVE PLF / Spy Glass / Disney - Director: William Brent Bell
Duties: Modeling, Texturing working with PLF’s proprietary shader manager and Lighting.

2005 - Generalist at PLF - Movie title: SUPERMAN RETURNS Feature - PLF - Warner - Director: Brian Singer
Duties: Modeler for Shuttle scene.

2005 - Video MASARATI Birdcage Promo - Motorola
Duties: Art Director, Modeler, 3D Lighting, rendering and compositing.

2004-2005 Character Modeler at Omation Studios
Duties: Character Modeler, Blend Shapes, Hair/Fur
Movie title: THE BARNYARD Omation Studios / Paramount Studios
Director: Steve Oedekerk.

2003-2006 - Director: Nick Loz (Personal Project) - Movie title: 2052 - (Work in progress)
Character Modeler, Environment Modeler, Texture artist, Lighting, rendering and compositing.


Commercial Directing-Cinematography:
Online work can be viewed: www.nickloz.com/film.html I have been rep'ed by Ocean Park Pictures, Venice CA, for Commercial Directing and now by Zystar Films, Venice, CA, for car commercials as Director-Cameraman.
I have an extensive background in still photography, live action feature film cinematography, music video cinematography and production design.

I think my 20 odd years experience in live action film making, lends itself very well to the world of photo-real CG



DIRECTING EXPERIENCE:
Online work can be viewed: www.nickloz.com/film.html

Date - Job - Title - Job Name - Production

2007 - Director / Cameraman - Nike spec commercial "Xtreme Golf"

2002 - Co Writer / Director - "IGORA the Film" Product Release For Schwarzkopf Co. - Soul Icon

2002 - Director - "IN THE CAN" TV show. Three Film Parodies: "Godfather, Silence Of The Lambs & Scarface" - Baypost prods

2001 - Director / Cameraman - BEACH BODY.com "You're closer than you think" Commercial - Baypost prods

2000 - Director / Cameraman - HYUNDAI “Journey” Commercial - Red Navel Flmworx

2000 - Director / Cameraman - LEVI'S "Alone in the field of blue" Commercial - Red Navel Flmworx

2000 - Director / Cameraman - VOLVO “Something Special about you” Commercial - Dare To Be Great

2000 - Director / Cameraman - COCA-COLA “Feel The Change” Commercial - Dare To Be Great

1999 - Director / Cameraman - GTE "Help" Commercial - Dare To Be Great

1999 - Co Director / Cameraman - 5 spec "Acme" Gadget: Commercials - Arch Productions

1998 - Writer / Director - "ALL POINTS": Spec Trailer Indi-Film - Dare To Be Great



SOFTWARE:
Softimage XSI and Maya
  • Primary software for 3D projects
  • Extensive experience with organic, blend shapes and industrial design modeling in subdivision and none subdivision surfaces.
  • Extensive experience in UV mapping and texturing - general knowledge of shaders.
  • Extensive experience in lighting - (20 years of real world lighting as a cinematographer helps.)
  • HDR lighting and Mental Ray rendering
  • General experience with hair and fur
Photoshop
  • Very high experience of the software in creating photo real images and textures . Have used since Photoshop 2.0

After Effects

  • Extensive experience with VFX, rotoscoping and compositing.
Final Cut Pro
  • Extensive experience in none linear editing. Also Avid and Media 100 and traditional film editing.


Other software commonly used
Painter, DVD Studio Pro, Digital Performer, Adobe Illustrator, Go Live and Indesign

Macintosh and Windows fluent.

I have also been involved in fine jewelry making from the age on sixteen, so my attention to detail is insane (when need be)

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