nick loz
Digital Artist
Specializing in: Organic and industrial Modeling, Hair-Fur, Texture and Lighting
Software experience listed at the bottom of this page
Download Resume (PDF file)
CG EXPERIENCE:
2009 - VFX Artist for Rednavel Flmworx, inc.
Once Fallen (Feature)
Duties: Modeling, Tracking, particles, Animating, Compositing.
2009 - VFX supervisor and CG Generalist for Dead Man’s Bluff (Feature)
Duties: Design, Modeling, Texturing, Animating, lighting and Rendering
2009 - Look FX, Environment Artist
Tekken (Feature based on the video game)
Duties: Design, Modeling, Texturing, Animating, lighting and Rendering
2009 - CG Generalist at Ring Of Fire
UPS Whiteboard. “Belt Tightening” and Metro PCS “Nessie” (TV Commercials)
Duties: Modeling, Texturing, lighting and Rendering
2008-2009 - Modeler & UV layout at Asylum FX
Duties: Environment and prop modeling, creating VU maps for the texture artists.
Projects worked on: Features: Terminator Salvation, Duplicity, Gentleman Bronco, The Sorcerer’s Apprentice, Gforce. Commercials: Hershey’s Kisses “Off to work we go”
2008 - CG Artist at Ring Of Fire
Duties: Environment modeling,Texture and Lighter - Pink Floyd venue, Nicleback (Music Video)
2008 - CG Artist (National TV Commercial spots), at Mind Over Eye.
Duties: Environment modeling, texture, lighting, rendering using Mental Ray and After Effects compositing.
2008 - CG Artist at Rocket Studio.
Duties: Automotive modeling, texture, camera layout, lighting, rendering and compositing for Print and internet, Mercedes, Lexus, Infinity, VW.
2008 - CG Artist (TV Commercial), at Ring Of Fire
Duties: 3D Element placement, lighting and rendering. Pre-Comp work. - 5 GM Commercials
2008 - Environment CG Generalist at Uncharted Territory, Sony Columbia - 2012 Director, Roland Emmerich
Duties: Created CG Las Vegas model, Los Angeles streets and Environments.
2008 - Environment Modeler at Ring Of Fire
Duties: Texture and Lighter - Trane 15 and 30 sec Commercial
2008 - CG Artist at Hydrogen Whiskey - Saints Row II Cinematic
Duties: Environment Modeling and Texturing.
2008 - Environment Modeler at Proof - ENI Commercial
Duties: Modeling and Texture for a TV commercial.
2007 - 2008 - CG Artist at Duck Studios - "Toy Story The Musical" - Disney
Duties: Modeler, Texture, Lighter and Rendering.
2007 - Compositing / Rotoscoping at Heartwood Studios - The New Dallas Cowboys Stadium.
Duties: To removal 2 cranes from a video/CG sequence.
2007 - CG Lighting at Threshhold - "Food Fight" animated Feature
Duties: Set up, light and render scenes for compositing.
2007 - live action: Director / Cameraman - CG artist (personal project) Nike spec commercial "Xtreme Golf"
Duties: Pre production storyboards, production Direcing / cimematographer of the live action film shoot and editing.
CG: (San Francisco Mode) - Environment Modeler, Texture, Animation, Lighting and rendering, compositing CG elements to live action.
2007 - Environment Modeler, Texture artist for Powderkeg - "STAR TREK" theme ride
Duties: Design and model, texture the planet Io surface and the Moon surface and Moon Base.
2007 - CG artist for One Rodeo Dr. A hi poly model of Via Rodeo, Beverly Hills for architectural presentation
Duties: Environment Modeler, Texture artist.
2006 - 2007 Environment Modeler at VC Entertainment.
NBA 2K7 and All-Pro Football 2K8, Next Gen Games - 2K SPORTS
Duties: Modeling, Texturing - working with VC proprietary shaders, lighting and building the game on the XBOX 360 Dev Kit for testing.
2005 - Generalist at PLF - Movie title: STAY ALIVE PLF / Spy Glass / Disney - Director: William Brent Bell
Duties: Modeling, Texturing working with PLF’s proprietary shader manager and Lighting.
2005 - Generalist at PLF - Movie title: SUPERMAN RETURNS Feature - PLF - Warner - Director: Brian Singer
Duties: Modeler for Shuttle scene.
2005 - Video MASARATI Birdcage Promo - Motorola
Duties: Art Director, Modeler, 3D Lighting, rendering and compositing.
2004-2005 Character Modeler at Omation Studios
Duties: Character Modeler, Blend Shapes, Hair/Fur
Movie title: THE BARNYARD Omation Studios / Paramount Studios
Director: Steve Oedekerk.
2003-2006 - Director: Nick Loz (Personal Project) - Movie title: 2052 - (Work in progress)
Character Modeler, Environment Modeler, Texture artist, Lighting, rendering and compositing.
Commercial Directing-Cinematography:
Online work can be viewed: www.nickloz.com/film.html I have been rep'ed by Ocean Park Pictures, Venice CA, for Commercial Directing and now by Zystar Films, Venice, CA, for car commercials as Director-Cameraman.
I have an extensive background in still photography, live action feature film cinematography, music video cinematography and production design.
I think my 20 odd years experience in live action film making, lends itself very well to the world of photo-real CG
DIRECTING EXPERIENCE:
Online work can be viewed: www.nickloz.com/film.html
Date - Job - Title - Job Name - Production
2007 - Director / Cameraman - Nike spec commercial "Xtreme Golf"
2002 - Co Writer / Director - "IGORA the Film" Product Release For Schwarzkopf Co. - Soul Icon
2002 - Director - "IN THE CAN" TV show. Three Film Parodies: "Godfather, Silence Of The Lambs & Scarface" - Baypost prods
2001 - Director / Cameraman - BEACH BODY.com "You're closer than you think" Commercial - Baypost prods
2000 - Director / Cameraman - HYUNDAI Journey Commercial - Red Navel Flmworx
2000 - Director / Cameraman - LEVI'S "Alone in the field of blue" Commercial - Red Navel Flmworx
2000 - Director / Cameraman - VOLVO Something Special about you Commercial - Dare To Be Great
2000 - Director / Cameraman - COCA-COLA Feel The Change Commercial - Dare To Be Great
1999 - Director / Cameraman - GTE "Help" Commercial - Dare To Be Great
1999 - Co Director / Cameraman - 5 spec "Acme" Gadget: Commercials - Arch Productions
1998 - Writer / Director - "ALL POINTS": Spec Trailer Indi-Film - Dare To Be Great
SOFTWARE:
| Softimage XSI and Maya |
- Primary software for 3D projects
|
- Extensive experience with organic, blend shapes and industrial design modeling in subdivision and none subdivision surfaces.
|
- Extensive experience in UV mapping and texturing - general knowledge of shaders.
|
- Extensive experience in lighting - (20 years of real world lighting as a cinematographer helps.)
|
- HDR lighting and Mental Ray rendering
|
- General experience with hair and fur
|
| Photoshop |
- Very high experience of the software in creating photo real images and textures . Have used since Photoshop 2.0
|
|
After Effects
|
- Extensive experience with VFX, rotoscoping and compositing.
|
| Final Cut Pro |
- Extensive experience in none linear editing. Also Avid and Media 100 and traditional film editing.
|
Other software commonly used |
| Painter, DVD Studio Pro, Digital Performer, Adobe Illustrator, Go Live and Indesign |
Macintosh and Windows fluent.
|
I have also been involved in fine jewelry making from the age on sixteen, so my attention to detail is insane (when need be)
HOME